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Adjusting the Sun Position in Obby Creator

In Obby Creator, developed by Whirlpool Studio, lighting plays a crucial role in the overall aesthetic of your course. Many creators want to know how to center the sun or manipulate its position to control shadows and mood. To achieve this, you need to utilize the Advanced Settings menu.

The ability to modify environmental lighting is not a default feature for all players. You must first unlock the "Advanced Tools" gamepass. Once you have this gamepass, you gain access to a suite of customization options, including specific controls for the time of day, fog density, and skybox appearances.

Accessing Advanced Lighting Settings

Once you have the Advanced Tools gamepass, you can open your editing menu and navigate to the "Advanced Settings" tab. Within this menu, you will find the "Lighting" category. This is your command center for all celestial and environmental light adjustments.

  1. Open your game in Obby Creator.
  2. Access the "Advanced Settings" menu (requires Advanced Tools gamepass).
  3. Select the "Lighting" section from the list.
  4. Locate the "Time" setting.
  5. Use the slider or input field to adjust the value until the sun reaches your desired position.

Why the Time Setting Controls the Sun

In the Obby Creator engine, the sun and moon are tied to the "Time" parameter. When you adjust this value, you are essentially rotating the skybox's light source around your map. "Centering" the sun usually means finding the specific time of day where the light is directly overhead, minimizing long shadows and providing even illumination across your platforms.

If your goal is to create a bright, midday look, you should experiment with the time values until the sun is at its zenith. Conversely, if you want a sunset or sunrise aesthetic, moving the time slider toward the start or end of the day cycle will lower the sun toward the horizon, creating longer, dramatic shadows.

Advanced Sky and Lighting Customization

Beyond simply positioning the sun, you can further refine your map's atmosphere using the other options available in the Advanced Settings. These settings work in tandem to create a cohesive environment.

Lighting Effects

You can choose from presets like "Black + White," "Contrast," or "Dark." Note that the "Dark" setting is extremely intense, and you will likely need to add light parts to your obby to ensure players can see where they are jumping.

Fog Settings

Adjust the "Distance" and "Color" of the fog to create depth. This is particularly useful if you have a large map and want to hide the horizon or create a mysterious, claustrophobic atmosphere.

Tips for Better Lighting

Lighting is not just about the sun's position; it is about how that light interacts with your materials and obstacles. Here are some professional tips for managing your obby's look:

  • Shadow Management: If you are building a precision-based stage, avoid placing the sun at a low angle. Long shadows can be deceptive and make it difficult for players to judge the distance between platforms.
  • Floor Materials: Remember that floor materials and colors respond differently to light. Use the "Floor Color" setting with RGB codes to ensure that your surfaces don't become washed out when the sun is at its brightest point.
  • Consistency: If you change the time to reflect a specific mood, ensure that your "Skybox" choice matches the sun's position. For example, using a "Dusty Clouds" skybox with a midday sun can create a very different feel compared to a clear blue sky.

FAQ: Common Lighting Questions

Can I make the sun disappear entirely?

Yes, within the "Sky" section of the Advanced Settings, you can find an option labeled "Celestial Bodies Shown." Toggling this will hide the sun and the moon from the skybox.

Does the sun position affect performance?

Generally, no. However, using high-intensity lighting effects or complex skybox textures can occasionally impact how the game renders on lower-end devices. Always test your lighting on different settings if you notice frame rate drops.

Can I automate the time of day?

As of the current version, the Time setting is a static value you define for your map. There is no built-in "day/night cycle" that automatically rotates the sun while players are actively playing.

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